Sonic Origins Plus

Key Logo art for Sonic Origins Plus
Steam Page (Home Page)

This will honestly be very brief. Why? Well it’s repackaged games from 1991 to 1994 (or 96 for the Game Gear games that are included in Plus), what can I add to that beyond “wow the same!”

DO, at least thirty minutes later: Ah. No, I have Thoughts™ regarding this, never mind it’s not brief at all!

Well mostly. For three the four base games included, Sonic the Hedgehog, Sonic CD and Sonic the Hedgehog 2, these are all repackaged and updated versions of the pre-existing Retro Engine releases that already existed, the difference being until now only Sonic CD’s Retro Engine version had been released on PC (Steam, 2011) whereas Sonic 1 and 2 had only had Retro Engine versions released on iOS and Android. This is all very neat! It’s great to have a chance to “officially” play them without having to get a hold of decomps etc. for PC :V

In addition we finally got a Retro Engine version of Sonic 3 & Knuckles! Finally an official widescreen port of the game that is all in the spiffy engine that also ran Sonic Mania! Neat!

SEGA also pulled out a bit of extra money to pay for an official animated intro to not only Origins, but also intros and outros to all four games with Tyson Hesse involved, directing the animations, alongside Ian Flynn writing them. A third neat!

There’s a little missions mode that gives things like “beat this without destroying any enemies” or “destroy all these airborne enemies with Knuckles’ glide” etc. which are great if you want a little extra challenge I suppose! There’s also a museum mode where you can spend coins you earn through the games and mission that let you unlock content and so on. Coins are also used to retry special stages in anniversary mode, which for Sonic 1 and Sonic CD is a godsend ‘cus I hate those special stages.

The “anniversary” modes as well (which is the widescreen versions of the games) all did away with lives as well, earning a life just gives a coin, or three coins for earning a continue. Personally I wish we had the option not to because there is still a satisfaction in knowing you didn’t completely game over, but I do accept it’s a relic of the past now.

The last thing the base game added was a back to back mode too, where you can play Sonic 1, CD, 2 and 3 & Knuckles back to back in one long sitting, effectively as a (game) chronological look through the series. That’s actually what I considered the “beat” category for Origins Plus, beating that mode in which I gained almost 200 coins in Sonic 3 & Knuckles ‘cus I was obsessed with it as a kid and played it all the time.

And finally Origins Plus added in playable Amy as well as finally allowing Knuckles to be playable in Sonic CD. Not something I was clamouring for but it was a weird omission that Knuckles wasn’t at least in SCD in the base Origins, buuuuuut it was basically a port of SCD2011 so *shrug*

Of course what wasn’t neat that in the process of this SEGA…

  1. Pulled down the 2011 Steam release of Sonic CD

  2. Pulled down Sonic 1, Sonic 2 as well as Sonic 3 & Knuckles from SEGA Mega Drive and Genesis Classics

  3. Chose to charge honestly a somewhat galling $40USD/£35GBP at launch for this despite the fact that we are talking games that until they pulled them off the Classics collection where only a couple quid most. I appreciate that work had gone in to the game to bring it up to speed and the animations, but it was a very hard sell for me to pay for that price at launch (and why I only picked it up recently).

  4. Chose to have more gall to add in a deluxe version which… barely added anything but bumped the price another 5{INSERT CURRENCY}. (Honestly there was a whole pricing TABLE at the time which made it even wilder)

  5. May have slightly meddled with the game after the 3rd party contracted Headcannon that perhaps caused bugs with the game alongside performance issues.

  6. Either didn’t attempt to, couldn’t afford to, or decided it was too expensive, to attempt to reliecnse the music for Carnival Night Zone, Icecap Zone and Launch Base Zone. Which I kind of get, two of them of them are associated with Michael Jackson’s music as he was supposedly brought on for Sonic 3’s music (it’s one of those open secrets at this point, it’s a whole thing I’m not getting in to it) and IceCap Zone turned to be Brad Buxer choosing to use an unreleased track from his band The Jetzons, Hard Times.

    Hard Times is honestly a pretty good song btw, I don’t blame Brad wanting to reuse what was at the time a melody that might’ve otherwise not had the public hear it outside of a silly little videogame with a blue hedgehog. I suspect given Brad still being alive and the record label even acknowledging that it was used for Icecap Zone, SEGA probably could’ve got somewhere and reused the track without too much of a cost.But I do understand that the other two tracks likely got immediately shut down by SEGA’s legal team, ‘cus I doubt SEGA would ever want to cough up what MJ’s estate would’ve wanted, if they’d even allow it

  7. Made strange choices regarding Sonic 3 & Knuckles’ audio compared to how S1, SCD and S2’s audio was handled. For some reason, with the exception of the new Super Sonic track that Jun Senoue busted out, all of the music is a lot lower in quality compared to Sonic 1 and 2 which sound accurate to their other releases. Honestly, compare these two side by side
    (Gameplay of Angel Island in Sonic Origins)
    The typically accepted game rip of Angel Island Act 1

    It’s weird! All other releases of S3&K that BGM audio has been fine! It feels unfair putting a gameplay vid next to a BGM rip but also we have that rip for a reason, that’s what the Mega Drive was putting out! It’s what emulators matched (including SEGA Mega Drive and Genesis Classics), it’s also what Sonic Mega Collection sounded like too (because it’s emulating too :V)!

    But not Origins, nope! I think, and someone who knows more than me can possibly confirm or disprove it, but they all appear to be using the audio out of the November 3rd, 1993 prototype of Sonic the Hedgehog 3. With the quality they put out, though with some tweaks to the prototype tracks that replaced IceCap etc.

    It really stands out when you have this crisp, fairly accurate audio from Sonic 1 and 2, and then it feels like you’re listening to Sonic 3 & Knuckles through a speaker with a bit of muffling in the way that detracts from the experience. I was okay with The Legal Hell being ignored to push for the original compositions that got scrapped, but the way in which it was all done is… shite honestly!

    This is fine on the PC version mind, modders were on the case pretty quickly regarding audio and you have so many choices to pick from that you can just shove in the original BGMs or a myriad of other choices to fix the lower quality. Kind of shit if you’re playing on a console version ‘cus SEGA ain’t fixing it!

  8. We then added a Sonic Origins Plus DLC right when the base game was entering the “well it’s worth it in sales” range, which meant no it was better to hold off which retained the increased price. But at lease this was actually adding things to the game.

  9. Plus DLC also added all the Game Gear games that are included in Sonic Adventure DX??? Cheaper to grab ’em there but they do actually allow for save states if you need them (and maybe Sonic 2 8-bit is worth it to do so if you find it too hard)

Speaking of the Game Gear games, I took the opportunity to clear out the Game Gear Sonic 2, Sonic Chaos and Sonic Triple Trouble finally, just to finally say I’ve beat ’em. I’m not reviewing them, they’re emulated games from 30 years ago with no changes unlike the Origins of the Mega Drive games :V

All in all Origins Plus isn’t a bad way to bundle up the original quadrilogy and have a trip down memory lane, and until the 6th of May 2024 it’s currently 50% off on Steam if you finally want to grab it. But also it is games you can already find ways to play already, this just gives the Retro Engine experience an accessible point for console and PC players.

Steam banner art for PictoQuest: The Cursed Grids

PictoQuest: The Cursed Grids

Logo for PictoQuest: The Cursed Grids
Steam Page

I picked up PictoQuest a while ago, I forget the specific reason but I think it was on a ProtonJon stream? Eitherway I picked it up in 2020 and then unceremoniously dropped it and I’m not sure if it was because I got bored, got frustrated or because something else grabbed my attention later.

It’s not a bad game though, it’s exactly what it claims to be, a nonogram puzzle game (or Picross if that’s the name you recognise more but that’s a licenced name for video games as it’s owned by Nintendo) with the twist of adding a vaguely RPG mechanic to it with “Monster Grids”, where enemies attack you as you solve the puzzle on a timer (or if you make mistakes) but you can slow down the attacks and ultimately defeat the enemies by clearing lines until you complete the puzzle. There’s also items you can buy via gold you earn for beating the Monster Grids as well as the grids with treasure chests etc.

My issue with PictoQuest is that I guess I’m slower than the devs intended and I always felt like I was being rushed along on the larger puzzles. I did it mind, I 100% cleared the world map! But it did leave a bit of a bad taste to me lol. Not the fault of the game though, PictoQuest is doing exactly what it set out to be in the end!

It’s worth it if you like Nonograms but if you like doing them at a leisurely pace, it might not be for you.

Key art for Sunshine Heavy Industries

Sunshine Heavy Industries

Key art for Sunshine Heavy Industries Steam Page (Home Page)

This honestly won’t be very long as it’s a short game but a delight all the way though. You can see how the humour and ideas in this moved on to Cobalt Core, which is very cute. Plus now I know that Dracula is non-fiction, and he requires vast chambers for, liquid! Me too tbh.

It’s a great game if you want to kill time and build silly, I’M SORRY I mean perfect ships that make complete sense!

Logo for Shove Knight: Treasure Trove

Shovel Knight: Treasure Trove

Logo for Shove Knight: Treasure Trove
Steam Page (Home Page)

Okay technically I did Shovel Knight’s campaign, “Shovel of Hope” before the other campaigns were added so really this is about Plague of Shadows, Specter of Torment and King of Cards! Not Showdown though as I’m not too interested in that currently.

Continue reading “Shovel Knight: Treasure Trove”

The Elder Scrolls V: Skyrim Special Edition

The logo for The Elder Scrolls V: Skyrim Special Edition
Steam Page (The Unofficial Elder Scrolls Pages)

So I forced myself to actually beat Skyrim. Not in a negative way but in a “I’ve put more than 300 hours in to this game and never beat the main story I REALLY SHOULD” so I finally did. I mostly always got distracted by new releases, which Stardew 1.6 almost threatened to, but this time I said I’d finish before I do anything else so I did!

It’s uh. Skyrim! What can I say about it as a review that thousands of other people, some of which it’s their job, have said before? I do find it more fun than Oblivion, I think it’s fun to run around as a lizard, and so on. But… well here’s some things I guess?

  • The main plot is, neat I guess? Kind of dull!
  • The Civil War plot is just dull at best, and not good in general. If you’re playing as an Argonian or Kjaiht you have no reason to join the Storm Cloaks, but also the Imperials are shit too! I finally did it (Imperial) to finally say I did it
  • The good stories as always are the side stories, be it major like the Thieves Guild or more minor ones like the Daedric quests.
  • Never play it without mods
  • I never use the shouts! All these abilities and almost all of them feel inferior to… being a werewolf! Or stealth kills! Or the bow! Wow!

And that’s it really! Woo! I did it! Only 450 hours before I finally did! I hope you didn’t expect an actual wordy view of the game. Again, it’s Skyrim, there are people who have made much better posts about it than I.

A screenshot of the Steam library banners for both the original and special editions of Skyrim, showing approx 450 hours between them both.

Touhou Gouyoku Ibun ~ Sunken Fossil World.

TH!7.5 Sunken Fossil World key art for Nintendo Switch (with the translated title)
Steam Page (Touhou Wiki)

I finally got around to finishing this, which is good ‘cus when I first played it the final story wasn’t in (as it was added in the Switch ver and later updated in the Steam ver) and honestly it’s been a while but.

It’s. A game! A “horizontal side-scrolling danmaku water action game” if that means anything! I get what they were going for but it I now have cramp in my wrist oop. Conceptually the ideas work, but everyone (especially Murasa) either feels super sluggish or has feel like they don’t have much air control, or both!

Because of getting to the penultimate character back in 2022? 2021? I admittedly have forgotten a lot of how I felt about except just, frustration. Everyone would be fun to play as if the game didn’t seem to actively hate you. Oh well, that’s the last Windows Touhou game left on my list (that’s playable) now cleared. Finally.

On that note I could never find non-YouTube rips of the additional Switch tracks so I finally just did it myself here: No More Going Through Doors & Secret God Matara

Potion Craft's Key Art

Potion Craft: Alchemist Simulator

Potion Craft's Logo
Official Site

Well I’ve got all the achievements now so that’s certainly time to write about this! I actually got this when it was in Early Access back in 2021 before it released, and beat it back then, but since then it’s gone gold and they added achievements to it. Well, more specifically to Steam, there are technically “achievements” in game but that’s getting ahead of myself.

On the surface it’s a fairly simple puzzle game as the aim of Potion Craft is simple: You’re an alchemist, you’ve opened up shop so you can research, create and sell potions. To do so you to chart a course on what’s called “The Alchemy Map” using your ingredients which all lay out their own path on the map, to reach a potion effect to brew a potion like so:

A composited screenshot of Potion Craft showing the path for Terraria and Waterbloom and the path they've laid out to a heart icon on the map
I’d joke this image is spoilers, but you’re given this by the tutorial

Continue reading “Potion Craft: Alchemist Simulator”

Pokémon Scarlet & Pokémon Violet: The Hidden Treasure of Area Zero – Part 2: The Indigo Disk

Logo for The Hidden Treasure of Area Zero Part 2: The Indigo Disk
Official Site (Bulbapedia Article)

Mouthful of a title… TWO. Originally this was meant to be posted either on or a day or too after the 23rd of December but then TPCI had to go an announce an epilogue which released on the 11th of January. I kind of felt as a result that I needed to at least play that first, which good job ‘cus it does cap off the game!

A non-spoiler tl;dr: I enjoyed it! It has performance issues to no-one’s surprise but the story and music is great.

If you thought Part 1: The Teal Mask post was full of spoilers, boy howdy get ready for MORE. There’s absolutely no way to avoid talking about The Indigo Disk without some spoilers, especially as I theory-crafted in The Teal Mask post.

Continue reading “Pokémon Scarlet & Pokémon Violet: The Hidden Treasure of Area Zero – Part 2: The Indigo Disk”

Banner art for Strange Horticulture featuring the logo, a cat, some plants and two (very early game) characters

Strange Horticulture

Banner art for Strange Horticulture featuring the logo, a cat, some plants and two (very early game) characters
Official Site

Next game already! Strange Horticulture is, to use their phrasing, an “occult puzzle game” which is another way to say “puzzle game but there’s witches and other magical things”. It’s about identifying plants and their properties based on customer requests, and finding them based on notes and puzzles out on a world map. It’s got a story that isn’t outright grand, but enough to feel like it has depth despite it being short (I hit credits within 6 hours)

It does have replay value in going to completion though. I got really drawn in by trying to identify the plants without hints (that’s an achievement in the main story) and enjoying the feeling of satisfaction of doing that, maybe if you did it with hints, try again with out ’em!

A lil spoilery, but only 'cus it's a short game
Regarding completion, there’s also multiple endings too but I personally won’t be rushing to get the other endings, I currently feel what I got is a good place to set the game down for another time and come back with a fresh save and forgotten some of the puzzle solutions

I suspect there’ll be another game here by Pokémon Day 2024 but I guess Pokémon Scarlet & Pokémon Violet: The Hidden Treasure of Area Zero Part 2 – The Indigo Disk is potentially the next one and man I have a lot of things to write down for that…

The Jewel/Cover art for the touhou fan-game: Book of Star Mythology

東方魔宝城 ~ Book of Star Mythology

The Jewel/Cover art for the touhou fan-game: Book of Star Mythology
Official Site (Touhou Wiki)

This isn’t a particularly big or long post, but given I’m making an attempt to have a post for each game I beat I want to get something down, even if short!

Book of Star Mythology (BoSM) is one of those fan-games I’ve known about for ages, but like all the other big ones I’ve never got round to even though I know it’s extremely good. And now I can confirm that I agree with that!

A screenshot of DO clearing Book of Star Mythology

I never said I did good at it though! Tbh only 23 deaths on a first run, and the majority are stage 5+ I could probably do this as a proper 1cc on Legacy Mode, but I mostly just wanted to finally play through it despite never touching it for YEARS.

The entire soundtrack is fantastic though, like that’s probably not a surprise when the final boss theme is by Wanwan but seriously, all the composers that came together for what was originally going to be an album turned game did such a great job! Starry Wisdom hasn’t gotten out of my head since tbh :’D

I’d recommend it! It’s great! There’s an English patch as well, updated by Azure (who worked on Copy Kitty and some other damakufu scripts in the past if anyone remembers them. I do! They were rad!), so it’s really worth that look in 😀