Okay silliness aside why on earth didn’t I have more banners of my art that has backgrounds and fits widescreen????
I do now! :B
Typo, artist, somewhat fluffy
Okay silliness aside why on earth didn’t I have more banners of my art that has backgrounds and fits widescreen????
I do now! :B
Well I’ve got all the achievements now so that’s certainly time to write about this! I actually got this when it was in Early Access back in 2021 before it released, and beat it back then, but since then it’s gone gold and they added achievements to it. Well, more specifically to Steam, there are technically “achievements” in game but that’s getting ahead of myself.
On the surface it’s a fairly simple puzzle game as the aim of Potion Craft is simple: You’re an alchemist, you’ve opened up shop so you can research, create and sell potions. To do so you to chart a course on what’s called “The Alchemy Map” using your ingredients which all lay out their own path on the map, to reach a potion effect to brew a potion like so:
I’d joke this image is spoilers, but you’re given this by the tutorial
Official Site (Bulbapedia Article)
Mouthful of a title… TWO. Originally this was meant to be posted either on or a day or too after the 23rd of December but then TPCI had to go an announce an epilogue which released on the 11th of January. I kind of felt as a result that I needed to at least play that first, which good job ‘cus it does cap off the game!
A non-spoiler tl;dr: I enjoyed it! It has performance issues to no-one’s surprise but the story and music is great.
If you thought Part 1: The Teal Mask post was full of spoilers, boy howdy get ready for MORE. There’s absolutely no way to avoid talking about The Indigo Disk without some spoilers, especially as I theory-crafted in The Teal Mask post.
Next game already! Strange Horticulture is, to use their phrasing, an “occult puzzle game” which is another way to say “puzzle game but there’s witches and other magical things”. It’s about identifying plants and their properties based on customer requests, and finding them based on notes and puzzles out on a world map. It’s got a story that isn’t outright grand, but enough to feel like it has depth despite it being short (I hit credits within 6 hours)
It does have replay value in going to completion though. I got really drawn in by trying to identify the plants without hints (that’s an achievement in the main story) and enjoying the feeling of satisfaction of doing that, maybe if you did it with hints, try again with out ’em!
I suspect there’ll be another game here by Pokémon Day 2024 but I guess Pokémon Scarlet & Pokémon Violet: The Hidden Treasure of Area Zero Part 2 – The Indigo Disk is potentially the next one and man I have a lot of things to write down for that…
This isn’t a particularly big or long post, but given I’m making an attempt to have a post for each game I beat I want to get something down, even if short!
Book of Star Mythology (BoSM) is one of those fan-games I’ve known about for ages, but like all the other big ones I’ve never got round to even though I know it’s extremely good. And now I can confirm that I agree with that!
I never said I did good at it though! Tbh only 23 deaths on a first run, and the majority are stage 5+ I could probably do this as a proper 1cc on Legacy Mode, but I mostly just wanted to finally play through it despite never touching it for YEARS.
The entire soundtrack is fantastic though, like that’s probably not a surprise when the final boss theme is by Wanwan but seriously, all the composers that came together for what was originally going to be an album turned game did such a great job! Starry Wisdom hasn’t gotten out of my head since tbh :’D
I’d recommend it! It’s great! There’s an English patch as well, updated by Azure (who worked on Copy Kitty and some other damakufu scripts in the past if anyone remembers them. I do! They were rad!), so it’s really worth that look in 😀
There was shenanigans on social media and they didn’t leave my brain so here’s the end result of that. I’m mostly posting this now ‘cus it was very sudden for me to do this at 2AM this morning so this is technically the first art of 2024 :’D
This all came from a series of doodles that I’m leaving below!
Yearly post time! I’ve things I guess to talk about, but click through the read more to get a closer look at each piece, my reflection on the piece (long or short) as well as my thoughts for the year, otherwise here’s the summary image:
Previous years: 2018 | 2019 | 2020 | 2021 | 2022
Decade Overview: 2010 – 2019
We Love Katamari REROLL + Royal Reverie Official Site
Hey it’s the next game I beat! All under the cut and nope I’m not skipping any at all, honest…
When they first announced Katamari Damacy REROLL I was legitimately hoping for a We Love Katamari REROLL. It was great getting to play the remake of the original game as it was never released in Europe (and I also got in to the series late whoops) but I could clearly tell that it was lacking things that I guess were introduced in WLK, like how even the slightest bump would be counted as a crash to the Katamari in contrast to WLK where you had a little leeway. Granted unlike the original Katamari Damacy I do actually own a copy of the original PS2 game!
Thanks for the sticker CEX… I’d take it off but those stickers are near impossible to remove
But while I do own a SCART to HDMI converter etc. it is a faff to make sure the PS2 is set up, the controllers all plugged in and so on. It’s a faff, so I was really looking forward to them actually doing a remake, sorry I mean REROLL, to bring what is to some the best Katamari game (I’m sure who you’ll ask that’ll change. I think I prefer Forever though) to modern consoles and Steam.
And from there well, the game is nearly exactly the same as the original. Some have claimed that this is “lazy” and the like, but honestly given how distinctly out there the Katamari games are, I think it’s fine to forward port the game with a bit of extra polish. Technically you could claim the REROLL games are “remasters” more than “remakes”, but I doubt that Bandai Namco had all the original assets laying around to hand to MONKEYCRAFT that aren’t HD assets from Katamari Forever (if they even had those assets laying around, Bamco’s done VERY little with Katamari between Forever and KDR which weren’t mobile games) so assets likely will have had to be remade.
I got the Cowbear though!
However I say “nearly” on purpose. There is an extra mode of five additional stages that are based on the King of All Cosmos’ memories when he was a young prince under the tutorship of his father, then King of All Cosmos now Former King of All Cosmos. These are more difficult missions than the standard game, which is appreciated even if I was very bad at them.
Aaaaaaaaaaaand. That’s it! Beyond this, and some DLC that adds in two dress up costumes (a little prince and a little king to hang off your antenna) and additonal music from the rest of the series (including Katamari on the Funk and Everlasting Love + You) nothing else is changed. Which given it’s not at full price like a modern game release now, is fine. Good work MONKEYCRAFT and letting me replay a game I love without a load of hassle.
‘Ello, ‘Ello, Hola! Ciao and Bonjour! It’s time for the Iono Zone2023-10-28 Update! This is actually two updates as I skipped over the last one as it was only two tracks.
The full collection is here, with relevant credits and folder structure.
Update only tracks are here.
Changelog in the archive and below: