I have a lot of thoughts about Sonic Superstars but at the same time I don’t think it’d hold a full post…
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Okay, breathe in.
Sonic Superstars is a 2D Sonic game which was left to another team who weren’t the Mania team. The game wants to pump too many new mechanics in instead of smoothly, gating them behind a special stage that I personally feel is the worst in the entire franchise and then eventually requiring them in stages.
Sorry I got angry there let me calm down for a moment.
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Sonic Superstars does not know what it wants to be, it masquerades as a Classic Sonic 2D game but plays like a modern 2D Sonic game similar to the Sonic Advance games and especially similar to Sonic 4 Episodes 1 & 2, as such it seems to struggle with its own identity and not really grasp what made those classic games fun, learning no lessons from Sonic Mania’s success and taking so many of Sonic 4’s failings. The level design has an over-reliance on poorly telegraphed obstacles and bottomless pits, so so many bottomless pits that it’s an issue even in the first zone, Bridge Hill. Jun Senoue has been forced to use his Sonic 4-esque synths and compositions which is one of his weakest musical qualities but trankfully that is partly tempered by Tee Lopes, Hidenori Shoji, Rintaro Soma, Takahiro Kai and TORIENA (who did my favourite track from Team Sonic Racing that I listened to so many times in 2019 that it dominated my “most played” for years, Bingo Party). Jun’s musical ability has moved on from the Mega Drive era, he should be allowed to make music he wants and not clearly forced to attempt to create music from that era.
But the biggest “sin” from Sonic 4 it took in? Every boss wants to be cinematic, every boss. Classic Sonic battles, hell even the Advance games, knew not to give extreme i-frames to a boss, to allow the player to go ham on the boss at great risk to themselves, be it losing rings or even losing a life. It’s simple risk/reward, the reward being beating a boss quicker, or feeling gratified that you could, and then scoring a greater time bonus. Instead Sonic Superstars will make you sit through the boss going through a lengthy wind-up, before maybe even putting the player at risk, before allowing the player the grace of hitting the boss once, very rarely twice. Before then playing the next wind-up animation and so on.
This is worst in the final boss where it is completely out of the player’s range in the background, leaving you to have to wait for it to bump a missile back at it from behind, but only one before it goes to the next attack animation where you can’t hit it. It then has the audacity after being defeated having a second stage that isn’t checkpointed meaning if you died you have to redo that first stage all over again. Why am I calling them stages? When both stages have individual phases where the attacks change etc. in them. But this is semantics, the fact of the matter is that almost half the time in this the boss is completely invulnerable and you have a time limit to deal with.
This design for bosses is at best boring, at worst frustrating, and always boring. 3D Sonic games have a similar “cinematic wind-up” problem too, but generally you’re doing something in that to build up to knocking the boss’ health down, such as say Egg Walker in Sonic Adventure where you need to damage the legs after it attacks to allow you to attack Eggman directly, all the while giving you reasons to dodge his attacks in the process. See also Biolizard, or Egg Hawk, or Frigate Orcan, etc. You don’t feel like as a player you’re being arbitrarily forced to wait because the game wants to fully run its animations first, generally. There are some serious examples of similar “just gotta wait a while” bosses in 3D Sonic such as Chaos 4 in Sonic Adventure or WYVERN in Sonic Frontiers.
The biggest reason I think I’m frustrated by all this is… Superstars has decent potential in there to shake up the classic formula and play itself, but it’s held back by so many factors that the reception means that SEGA absolutely won’t try again. Except the special stages, there’s no potential there forget them entirely.
At least I got to be a dragon
…Okay maybe Sonic Superstars could’ve been it’s own post.