Potion Craft: Alchemist Simulator

Potion Craft's Logo
Official Site

Well I’ve got all the achievements now so that’s certainly time to write about this! I actually got this when it was in Early Access back in 2021 before it released, and beat it back then, but since then it’s gone gold and they added achievements to it. Well, more specifically to Steam, there are technically “achievements” in game but that’s getting ahead of myself.

On the surface it’s a fairly simple puzzle game as the aim of Potion Craft is simple: You’re an alchemist, you’ve opened up shop so you can research, create and sell potions. To do so you to chart a course on what’s called “The Alchemy Map” using your ingredients which all lay out their own path on the map, to reach a potion effect to brew a potion like so:

A composited screenshot of Potion Craft showing the path for Terraria and Waterbloom and the path they've laid out to a heart icon on the map
I’d joke this image is spoilers, but you’re given this by the tutorial

The puzzle element being “how do I get to a potion effect?”, as well as “what is that potion effect?” as you aren’t given any of the effect locations until you find them on the map and attempt to brew them:

A composited screenshot of Potion Craft a mystery potion effect, and then what the effect is after brewing it
This one is spoilers though, you’re welcome, though you’d have likely found this one out quickly anyway

All this is with the goal of brewing potions for the townsfolk who are coming for your wares, starting with pretty simple requests that as the game progresses get more and more complicated as they request further exotic potions. Sometimes travelling merchants stop by that let you buy their goods, be they herbs, mushrooms, rocks and plenty of other things relevant to an alchemist’s interests.

A screenshot of Potion Craft of one of the customers you get at your shop asking for a potion to help with their head hurting and hoping for a sleeping aid.Apparently you’re the first person in a while to show up to practice alchemy, that or the other alchemists are so bad that customers immediately start coming to your shop

And so you continue to make potions, explore the map by putting ingredients in your cauldron and stirring, or grinding them in the mortar and pestle to make them more potent before you throw them in. Add some of the potion base (water at first) to bring your potion back towards the centre of the map if you need to. Then fire your potion with the bellows to get the intended effect.

A screenshot of Potion Craft showing grinding an ingredient to extend their path on the map. It also shows the four basic pieces equipment that you use. The bellows, a base liquid pourer, the cauldron & ladle, and the mortar & pestle
Grind and SMASH those herbs. They deserved it.

This is more in depth than I would normally go on “how does the game work” in these posts, but I feel like if I didn’t establish that it wouldn’t really make much sense some points I wish to make later.

The basic loop is enough to keep you interested and to keep doing it. It’s fun to just explore the map to find those potion effects, especially when you’re puzzling out how to line up paths to make stronger potions (by getting your little potion icon to fit in the effect icon as good as possible. A weak potion being barely in contact, a normal potion being mostly aligned, and the strong potion being contained in the icon near perfectly). More exotic effects are further out and there’s patches in the map that would cause the potion to fail so you’re working around them and so on.

Eventually you start unlocking the alchemy machine with the intention to make the magnum opus of alchemy, the Philosopher’s Stone.

A screenshot of Potion Craft with a pop up screen for the first time the Philosopher's Stone is made
I did it! Now to make iron to gold and the elixir of li- oh wait not in this game.

There are plenty of objectives to keep you going along in the form knowledge you gain from book icons on the map, making potions, selling them and trading with merchants. These convert to levels that you can use on talents to make your business more profitable or to have a larger uncovering radius as your potion moves around unknown areas of the map and so on. You also have a book called “The Alchemist’s Path” that gives hints on what to do to keep you moving forward as completing chapters in the book unlocks more complicated requests from customers as well as more things you can buy for your alchemy machine in the basement.

A screenshot of Potion Craft, showing Chapter 1 of The Alchemist's Path.
In other words, this is kind of an in game tutorial beyond it explicitly telling you how to play

I’ve genuinely enjoyed this, sometimes my brain felt like it was dripping out my ears as some later things need looooooooooooong paths on the map to get every effect you need. But it was in a good way in that I felt good for mapping the course I needed.

Of course, this is where I do have to bring in what I think is kind of a massive glaring issue in all of this. You need to actually do all the actions required. And by that I mean, remember earlier I said:

putting ingredients in your cauldron and stirring, or grinding them in the mortar and pestle

I meant that literally, you need to grab the cauldron ladle, or the pestle, or the bellows, or extra potion base (the small container on the left next to the cauldron) and physically control them. You need to wriggle the mouse to stair, to smash, to pump the bellows and pour extra potion base in. This is really cute to immerse yourself in the “Alchemist Simulator” aspect of the game title, but it’s also kind of tiring and over time it did start to hurt my wrist.

Now it’s possible with a controller this might be easier? Maybe you hold on to the object and you just wriggle the stick, I’d not tried to find out as I feel like it’d be equally as awkward to grab ingredients and place them in the cauldron/mortar too. Otherwise the best I could find in accessibility was to make it so you didn’t need to hold click and drag, but you still need to drag.

A screenshot of Potion Craft, showing the two accessibility options in game
It’s a start at least?

Now you can save recipes so that if someone asks for another again you can literally just grab it without doing all that stirring etc. again.

A screenshot of Potion Craft, showing a saved recipe for a Strong Potion of Healing
Don’t worry about the limited pages, you can buy more.

This is honestly a fantastic workaround for the raw work you need to put in as not only can you rebrew them them on the fly, you can customise the appearances for next time as well as in the instances where someone wants a healing potion with “additional effects”. But, that’s a bonus after you’ve done the work. It doesn’t prevent the amount of wriggling of the mouse (or sticks or whatever) that a recipe for the more exotic potions you need to brew in the “end game”.

An example 'end game' recipe, technically spoilers!

This is a recipe I did for the Philosopher’s Salt. While I’ve cropped off the exact effects this would give you the something for that is at the end of the game as well as effects you may not have yet. This isn’t maximally efficient and could be changed but it serves the point I want to make

A screenshot of Potion Craft, showing a saved recipe which is quite complicated

  1. Start with a water base
  2. Grind up completely a Spellbloom and add to Cauldron
  3. Grind up completely a Spellbloom and add to Cauldron
  4. Stir 32 times
  5. Pump bellows twice
  6. Stir 14 times
  7. Grind up completely a Waterbloom and add to Cauldron
  8. Grind up completely a Featherbloom and add to Cauldron
  9. Grind up partially a Windbloom and add to Cauldron
  10. Grind up most of the way a Cloud Crystal and add to Cauldron
  11. Grind up almost completely a Blood Crystal and add to Cauldron
  12. Grind up halfway a Windbloom and add to Cauldron
  13. Grind up completely a Lust Mushroom and add to Cauldron
  14. Grind up just over halfway a Grasping Root and add to Cauldron
  15. Grind up completely a Featherbloom and add to Cauldron
  16. Stir 106 times
  17. Add a Mad Mushroom to the Cauldron
  18. Stir 1 time
  19. Pump bellows 3 times
  20. Stir 7 times
  21. Grind up completely a Druid’s Rosemary and add to Cauldron
  22. Grind up completely a Druid’s Rosemary and add to Cauldron
  23. Grind up almost halfway a Healer’s Heather and add to Cauldron
  24. Add a Terraria to the Cauldron
  25. Stir 63 times
  26. Pump bellows 3 times
  27. Stir 6 times
  28. Grind up completely a Tangleweed and add to Cauldron
  29. Grind up partially an Evergreen Fern and add to Cauldron
  30. Grind up completely an Arcane Crystal and add to Cauldron
  31. Grind up three quarters a Life Leaf and add to Cauldron
  32. Grind up halfway a Mudshroom and add to Cauldron
  33. Stir 81 times
  34. Pump bellows 1 time
  35. Stir 6 times
  36. Add a Mudshroom to the Cauldron
  37. Stir 6 times
  38. Grind up just over halfway a Mudshroom and add to Cauldron
  39. Grind up completely a Healer’s Heather and add to Cauldron
  40. Stir 42 times
  41. Grind up a quarter a Grave Truffle and add to Cauldron
  42. Grind up completely a Magma Morel and add to Cauldron
  43. Add a Moss Shroom to the Cauldron
  44. Grind up completely a Healer’s Heather and add to Cauldron
  45. Grind up completely a Healer’s Heather and add to Cauldron
  46. Stir 108 times
  47. Grind up almost halfway a Marshroom and add to Cauldron
  48. Stir 14 times
  49. Add a Terraria to the Cauldron
  50. Grind up a quarter a Grave Truffle and add to Cauldron
  51. Grind up a quarter a Grave Truffle and add to Cauldron
  52. Add a Stink Mushroom to the Cauldron
  53. Add a Stink Mushroom to the Cauldron
  54. Add a Stink Mushroom to the Cauldron
  55. Stir 8 times
  56. Grind up completely a Life Crystal and add to Cauldron
  57. Add a Hairy Mushroom to the Cauldron
  58. Stir 80 times
  59. Pump bellows 2 times

That’s a lot of wriggling my hand! A lot. My arm actually still kind of aches today which is why I chose to do other stuff today, chores, this post, etc.

If it’s frustrating (and painful) for me, who is able bodied, I cannot even begin to imagine what a pain it would be for someone who may have issues with such repetitive issues. Ideally there needs to be an accessibility option to change that. I don’t know what you’d want to do mind, I the saved recipe gives exact percentages (E.g. one ingredient I thought I ground up completely was 98% ground) so clearly there could be a system that could allow accessibility to fine control that without repeatedly shaking the mouse or a stick.

Of course I do understand that this would mean that a lot of players that find this out would just sacrifice the old “immersive” system but… it’s good to give choice.

Maybe I missed something? Maybe I was doing it wrong? Who knows.

I can recommend the game but only with “It might hurt your arm” and that the gameplay loop can get very repetitive.