A goopy rubber Obstagoon/Naga hybrid with four arms bundled up on a thick tree branch. Its coils wrapped around the branch. It has a mischievous smirk as it looks at the viewer, resting its head on it's top hands. Various parts of its body are dripping, with other parts in contact merging slightly.

Obstanaga on a Branch

A goopy rubber Obstagoon/Naga hybrid with four arms bundled up on a thick tree branch. Its coils wrapped around the branch. It has a mischievous smirk as it looks at the viewer, resting its head on it's top hands. Various parts of its body are dripping, with other parts in contact merging slightly.

What will it do?

Originally intended to be a snektember piece but I got waylaid this month before finally pulling out the extreme option. Force myself to stream it. Both on Twitch and Picarto, though if it’s on Picarto it’s probably gonna be NSFW. I think I will try to stream more honestly! I’m enjoying it! We’ll see if I become an insufferable gamer™ (I won’t)

As I’m not an affiliate or partner that VoD is gonna disappear off Twitch soon but I’ve already exported it to my YT account here.

Anyway guess this is ready for Obstatober? Nagavember?

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Continue reading “Obstanaga on a Branch”

A red koopa (like Bowser) sits in a large chair sideways, one leg thrown over the arm rest. It has large wings and instead of horns there's a pair of large pallid ears, and its snout is slightly vampire bat like. In addition to this it has two very long fangs. It has a cape on with a large collar that is partly obscuring its head and is visible sticking out from its right side, while the rest of the cape drapes down over the side of the chair and along the floor. Its left arm rests on an armrest while it leans its cheek. In its right arm, a little outstretched, is a wine glass with a mysterious red liquid in, more than likely not wine.

A Blood Moon for a Thirsty Koopa

A red koopa (like Bowser) sits in a large chair sideways, one leg thrown over the arm rest. It has large wings and instead of horns there's a pair of large pallid ears, and its snout is slightly vampire bat like. In addition to this it has two very long fangs. It has a cape on with a large collar that is partly obscuring its head and is visible sticking out from its right side, while the rest of the cape drapes down over the side of the chair and along the floor. Its left arm rests on an armrest while it leans its cheek. In its right arm, a little outstretched, is a wine glass with a mysterious red liquid in, more than likely not wine.

So this was originally meant to be for Bowser Day but uh, I let scope run a bit too much

So now it’s an early Halloween pic ‘cus I can just say that because I’m the artist and I say so. We’ve had me as a (royal?) koopa before but that was a lot more hedgehog like, and also when the fangs were significantly shorter. So I wanted to do something a bit more batty and vampire-like oh noooooo

I really have a bad habit of letting scope creep happen in personal projects lol.

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Pixel doodle of an anthropomorphic vampire hedgehog writing on paper

Updates – RSS, Cool Links, Replies and More!

It’s been a while since I did a general update about the website. It was last time just about the fact I was adding more header images to my site, and it was five years after the last time where I was sorting the tumblr export for my 365 blog and a couple other things. That’s the fun of a site that just lets you post whatever you want and you run it, you don’t have to care when you spin up over 1,000 posts containing art.

Pixel doodle of an anthropomorphic vampire hedgehog writing on paper
Artist rendition of me doing things on my site. Yes it counts if I was the artist

This is very much going to be a longish post as I have a lot of thoughts and also updates to mention, I’m not saying I was putting things off but Cohost’s shut down has spurred me to work on things.

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Eggbug, a squished purple toned squircle that has small doodle limb legs and wings, with a cute ":3" face

So Long, Cohost

Eggbug, a squished purple toned squircle that has small doodle limb legs and wings, with a cute ":3" face
A delightful creature

Today’s the last day we can post to the site. We only know it’s going read only on the 1st of October “at some time in the morning UTC-4 (US Eastern Time)” so I’m going to assume that’s 2024-10-01 00:00 UTC (so 1 AM my time) for myself for the sake of actually putting in the final post, so I best do it. When they get a site export going I’ll probably yoink the posts I like that I made and cross post them here on my personal site, like I did with the Tumblr posts. Thankfully 2 years is a lot less stuff to sieve through unlike Tumblr so I will honestly have the time and energy to preserve more.

Cohost was a unique experience in today’s bland corporate washed internet. The fediverse spinning up with the ActivityPub protocol and various Mastodon instances (some literally with only the webmaster running it to act as their own personal island!) started to recapture a bit of what the internet was like before social media became very heavily corporate and clean. Of course this was also part of Cohost’s downfall, in the modern internet while running a social network and the sheer storage and bandwidth costs for that type of venture is genuinely not really something that is even remotely sustainable without capital I Investors to inject regular cash, there was no way Cohost+ or the Artist Ally ads would ever cover the full costs without massively downscaling what the site was and I think most people knew that, even if they didn’t want to admit it to themselves. I certainly realised that when the site effectively ran a roulette where it felt like I only had a 1 in 10 chance of being able to load the site let alone post but the final announcement still fucking sucked. (Amusingly, the staff’s “end of posting” post is completely inaccessible for me so this post may never even show up on my Cohost)

The site’s freedom for “CSS Crimes” as they got tagged, for unfettered nonsense like Tumblr used to be, while also keeping the more modern CW system in place like Mastodoon and similar sites was fantastic. It really recaptured that late 00s feel when I posted on Tumblr, when we’d just post our silly little posts on our silly little mini-blogs (Tumblr’s not really “micro” like Twitter was so I’ll use “mini”) and generally not really care about self censoring to stop The Algorithm or Shadow Bans. Should people have taken care over sensitive topics? Yeah absolutely, that’s what I used fucking “read more”s for when it wasn’t just a long ass post.

In some ways this did make the site daunting because I couldn’t do funny CSS things, but I just went “yeah but that isn’t why I used Tumblr” and used it how I liked. Perhaps a little too much in the early days as it would distract me a lot. But it also meant I had a good place to see the funny creatures I like in my computer screen without worrying that some stupid fucking keyword algorithm has decided “no actually, they’re bad for saying ‘KILL’ once”. Mastodon and Bluesky are also currently not algorithm’d like this either, despite the misconceptions people have about Bluesky because they dared to call user feeds (as in feeds users can create) “algorithms”.

The site I took part of, as you needed to build up your own experience in the end (whoa, imagine that! Like social media used to be), allowed me to actually follow people I care about or found interesting again! But in a longer format than you get on Mastodon, it was great seeing people being able to interject posts with images within the text instead of at the bottom or deliberately threading it.

But sadly, all good things come to an end, as saddening as it is, this would be the… 6th? time I’ve had to deal with this now. The contingency was that I just made a post containing all my links, but since 2018, well, this site exists so I just link my own links page. Plus hell, I’ve been DarkOverord for almost 20 years so so long as you literally copy my username, or remember there’s no L if typing manually, you get me.

A screenshot of a google search result for DarkOverord, via Private Browsing to reduce user influence. The results are DarkOverord on Twitter/X (Marked "Don't go here") DarkOverord on WikiFur DarkOverord's own website DarkOverord on deviantART (Marked "Don't go here either") DarkOverord on Fur Affinity Via private browsing, so theoretically should be pretty accurate for me.

So I’ll be around, and now I am working on an actual “links to other people” type page like we used to. But for now, I at least made fun web buttons. I’ll talk more about it in a later, long site update post but for now. (One update you may have noticed is that I have, perhaps foolishly, allowed comments now)

So long Cohost, thanks for the fun

I also made some little buttons that I’ll talk about more in the other site update post I’m doing. They’re simple and not what I’m gonna talk about mostly. A small gif and a static ver ‘cus we’re all collecting them now like pins.

An animated web button for DarkOverord featuring its logo, a red gem with a dragon wing to the left and right side, and pixel lettering that says "DARKOVERORD". It briefly changes frame to show a hedgehog doing a "blep"   A web button for DarkOverord featuring its logo, a red gem with a dragon wing to the left and right side, and pixel lettering that says "DARKOVERORD".

Oops I Beat a Few Games but None of Them Felt like They Could Hold an Entire Post by Themselves

Normally I try to do one of these posts after every game I beat but they all felt a little too short, or similar, to hold their own post so I basically stocked them???

Steam Header art for Terra Nil - Vita Nova update

Tera Nil (Vita Nova update)
Now I know what you’re thinking, “DO, didn’t you beat this at release?” and the answer is yes, but Vita Nova basically restructured the game’s goals as well as new maps and mechanics.

A screenshot of Tera Nil, showing the new animal requirement screen, all the animals are satisfied!

Because of that, I counted it as a “rebeat” and it was enjoyable to revisit a really relaxing game.

English Logo for the Switch version of Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door
I genuinely thought when I beat TTYD(remake) that I’d be able to go “Here’s a LOAD of thoughts” but honestly when I reflected, no, I don’t. “But DO, it’s a whole REMAKE surely you’ve got a lot to say?”, and sure, I do! But I don’t think it’d last more than two or three paragraphs.

A screenshot of Paper Mario: The Thousand-Year Door Switch Remake, as Mario and Goombella face an excited Koops who says "For real? No Kidding? Yes! Thank you so much! You won't regret this!"

Why is that? Because it’s faithful to the original, and not in a “Pokémon Brilliant Diamond/Shining Pearl” faithful, but like this back when I originally beat it and put some thoughts down:

if you have the GCN TTYD, and an easy way to play it, you can skip the Switch remake. This isn’t because the remake is bad but more that, it’s *incredibly* faithful but not in a detracting way like Pokémon BDSP was.

The big change really is OST, some minor QoL changes and enhanced visuals along with two extra superbosses.

Other than that, it’s TTYD! Which is great ‘cus TTYD is great! But also, you might not wanna drop the full price on it, be it for reasons about Nintendo’s actions or just, again, it’s the same game.

This isn’t to say I regret it, not at all! But it’s value for me was as someone who doesn’t have easy access to the original, and didn’t really want to emulate it was greater than it would be for anyone who can easily set up their Gamecube/Wii and play it (or emulate it.)

That all said, you NEED to listen to the OST! The whole thing is arranged and even has all new tracks, and they even gave every chapter a unique arrangement of the original standard battle theme

Chapter 1 (The “original” arrange)
Chapter 4’s arrangement

You can feel the Origami King’s sound team going wild with the OST. They even added in extra arrangements of themes that weren’t there before, such as giving Lord Crump a unique theme in Chapter 5 instead of reusing his Chapter 2 theme

This trend of new arranges comes in with bosses, as even the final boss of the Pit of 100 Trials has its own unique arrange, and is perhaps my favourite track in the game, but I’ll leave that as a link in case you don’t want to spoil that for yourself.

Other points with the remake is the visuals are fantastic, they took the direction of Origami King’s art style, and then applied it to the TTYD areas. In the concept art they even have physical examples of them using origami and paper craft to visualise how to translate them to the game engine.

A screenshot of Paper Mario: The Thousand-Year Door Switch Remake, as Mario and Koops look at The Great Tree, the area has a slightly polychromatic effect in the floor A screenshot of Paper Mario: The Thousand-Year Door Switch Remake, Mario and the Yoshi Kid up against the Atomic Boo. In the background is a balcony in front of a massive stained glass art of Doopliss and some Piranha Plants. A screenshot of Paper Mario: The Thousand-Year Door Switch Remake, Mario and a Conductor Toad looking at the raised bridge at the Riverside Station

And finally, the game gave us a retranslation of the original story and hell yeah Trans Vivian

A screenshot of Paper Mario: The Thousand-Year Door Switch Remake, Mario (but as a purple silhouette) talking to Vivian who says "Truth is, it took me a while to realise I was their sister... not their brother. Now their usual bullying feels heavier"

Logo and Steam Library header art for Balatro

Balatro
Balatro ended up in this list because it’s simple, though fun. Kinda like Vampire Survivors. There’s not much I can say about it. It’s single player poker, but cheating and is just incredibly addictive to keep playing that once I beat the 5 base coloured decks I had to go “I NEED TO PLAY SOMETHING ELSE”… and then kept playing it.

Anyway here’s my flush five of a kind, a totally legal move in poker.

A screenshot of Balatro of the player playing a "Flush Five of a Kind", all consisting of five 8 of Spades

Logo and Steam Library header art for Dorfromantik

Dorfromantik
“You can beat this game? It’s endless right?” and here’s how I categorised this as a “beat”

Unlocked all challenges and earned the first reward in each, I consider that a beat.

It could be argued that this is an endless game, but the rewards (and achievements) kind of make this something that is a tangible end point.

I’ve no other comments other than “It’s a cute little puzzler where you put down tiles to score points and try to earn more tiles, so you can keep building”. Cute and chill! Lovely when you need something relaxing.

Logo and Steam Library header art for Sonic Superstars

Sonic Superstars
I have a lot of thoughts about Sonic Superstars but at the same time I don’t think it’d hold a full post…

Okay, breathe in.

Sonic Superstars is a 2D Sonic game which was left to another team who weren’t the Mania team. The game wants to pump too many new mechanics in instead of smoothly, gating them behind a special stage that I personally feel is the worst in the entire franchise and then eventually requiring them in stages.

Sorry I got angry there let me calm down for a moment.

Sonic Superstars does not know what it wants to be, it masquerades as a Classic Sonic 2D game but plays like a modern 2D Sonic game similar to the Sonic Advance games and especially similar to Sonic 4 Episodes 1 & 2, as such it seems to struggle with its own identity and not really grasp what made those classic games fun, learning no lessons from Sonic Mania’s success and taking so many of Sonic 4’s failings. The level design has an over-reliance on poorly telegraphed obstacles and bottomless pits, so so many bottomless pits that it’s an issue even in the first zone, Bridge Hill. Jun Senoue has been forced to use his Sonic 4-esque synths and compositions which is one of his weakest musical qualities but trankfully that is partly tempered by Tee Lopes, Hidenori Shoji, Rintaro Soma, Takahiro Kai and TORIENA (who did my favourite track from Team Sonic Racing that I listened to so many times in 2019 that it dominated my “most played” for years, Bingo Party). Jun’s musical ability has moved on from the Mega Drive era, he should be allowed to make music he wants and not clearly forced to attempt to create music from that era.

But the biggest “sin” from Sonic 4 it took in? Every boss wants to be cinematic, every boss. Classic Sonic battles, hell even the Advance games, knew not to give extreme i-frames to a boss, to allow the player to go ham on the boss at great risk to themselves, be it losing rings or even losing a life. It’s simple risk/reward, the reward being beating a boss quicker, or feeling gratified that you could, and then scoring a greater time bonus. Instead Sonic Superstars will make you sit through the boss going through a lengthy wind-up, before maybe even putting the player at risk, before allowing the player the grace of hitting the boss once, very rarely twice. Before then playing the next wind-up animation and so on.

This is worst in the final boss where it is completely out of the player’s range in the background, leaving you to have to wait for it to bump a missile back at it from behind, but only one before it goes to the next attack animation where you can’t hit it. It then has the audacity after being defeated having a second stage that isn’t checkpointed meaning if you died you have to redo that first stage all over again. Why am I calling them stages? When both stages have individual phases where the attacks change etc. in them. But this is semantics, the fact of the matter is that almost half the time in this the boss is completely invulnerable and you have a time limit to deal with.

This design for bosses is at best boring, at worst frustrating, and always boring. 3D Sonic games have a similar “cinematic wind-up” problem too, but generally you’re doing something in that to build up to knocking the boss’ health down, such as say Egg Walker in Sonic Adventure where you need to damage the legs after it attacks to allow you to attack Eggman directly, all the while giving you reasons to dodge his attacks in the process. See also Biolizard, or Egg Hawk, or Frigate Orcan, etc. You don’t feel like as a player you’re being arbitrarily forced to wait because the game wants to fully run its animations first, generally. There are some serious examples of similar “just gotta wait a while” bosses in 3D Sonic such as Chaos 4 in Sonic Adventure or WYVERN in Sonic Frontiers.

The biggest reason I think I’m frustrated by all this is… Superstars has decent potential in there to shake up the classic formula and play itself, but it’s held back by so many factors that the reception means that SEGA absolutely won’t try again. Except the special stages, there’s no potential there forget them entirely.

At least I got to be a dragon

A screenshot of Sonic Superstars featuring Super Trip sliding down a water slide.

…Okay maybe Sonic Superstars could’ve been it’s own post.

And a vague mention, I didn’t beat it but I put a lot of time in to it so I have thoughts on it.

Logo and Steam Library header art for Loop Hero

Loop Hero
It starts out interesting, the premise is neat, before long it feels like you’re grinding for the sake of grinding while the game just scales itself tremendously faster than you as the player can. It just began to feel more like a job than a game, a pity.