Look sometimes you have to admit you’re more of a bat in a hedgehog shape, and it IS the month for vampires.
I wanted an icon for the spooky month given I am now* Spooky
*Now being since last December
Typo, artist, somewhat fluffy

A delightful creature
Today’s the last day we can post to the site. We only know it’s going read only on the 1st of October “at some time in the morning UTC-4 (US Eastern Time)” so I’m going to assume that’s 2024-10-01 00:00 UTC (so 1 AM my time) for myself for the sake of actually putting in the final post, so I best do it. When they get a site export going I’ll probably yoink the posts I like that I made and cross post them here on my personal site, like I did with the Tumblr posts. Thankfully 2 years is a lot less stuff to sieve through unlike Tumblr so I will honestly have the time and energy to preserve more.
Cohost was a unique experience in today’s bland corporate washed internet. The fediverse spinning up with the ActivityPub protocol and various Mastodon instances (some literally with only the webmaster running it to act as their own personal island!) started to recapture a bit of what the internet was like before social media became very heavily corporate and clean. Of course this was also part of Cohost’s downfall, in the modern internet while running a social network and the sheer storage and bandwidth costs for that type of venture is genuinely not really something that is even remotely sustainable without capital I Investors to inject regular cash, there was no way Cohost+ or the Artist Ally ads would ever cover the full costs without massively downscaling what the site was and I think most people knew that, even if they didn’t want to admit it to themselves. I certainly realised that when the site effectively ran a roulette where it felt like I only had a 1 in 10 chance of being able to load the site let alone post but the final announcement still fucking sucked. (Amusingly, the staff’s “end of posting” post is completely inaccessible for me so this post may never even show up on my Cohost)
The site’s freedom for “CSS Crimes” as they got tagged, for unfettered nonsense like Tumblr used to be, while also keeping the more modern CW system in place like Mastodoon and similar sites was fantastic. It really recaptured that late 00s feel when I posted on Tumblr, when we’d just post our silly little posts on our silly little mini-blogs (Tumblr’s not really “micro” like Twitter was so I’ll use “mini”) and generally not really care about self censoring to stop The Algorithm or Shadow Bans. Should people have taken care over sensitive topics? Yeah absolutely, that’s what I used fucking “read more”s for when it wasn’t just a long ass post.
In some ways this did make the site daunting because I couldn’t do funny CSS things, but I just went “yeah but that isn’t why I used Tumblr” and used it how I liked. Perhaps a little too much in the early days as it would distract me a lot. But it also meant I had a good place to see the funny creatures I like in my computer screen without worrying that some stupid fucking keyword algorithm has decided “no actually, they’re bad for saying ‘KILL’ once”. Mastodon and Bluesky are also currently not algorithm’d like this either, despite the misconceptions people have about Bluesky because they dared to call user feeds (as in feeds users can create) “algorithms”.
The site I took part of, as you needed to build up your own experience in the end (whoa, imagine that! Like social media used to be), allowed me to actually follow people I care about or found interesting again! But in a longer format than you get on Mastodon, it was great seeing people being able to interject posts with images within the text instead of at the bottom or deliberately threading it.
But sadly, all good things come to an end, as saddening as it is, this would be the… 6th? time I’ve had to deal with this now. The contingency was that I just made a post containing all my links, but since 2018, well, this site exists so I just link my own links page. Plus hell, I’ve been DarkOverord for almost 20 years so so long as you literally copy my username, or remember there’s no L if typing manually, you get me.
Via private browsing, so theoretically should be pretty accurate for me.
So I’ll be around, and now I am working on an actual “links to other people” type page like we used to. But for now, I at least made fun web buttons. I’ll talk more about it in a later, long site update post but for now. (One update you may have noticed is that I have, perhaps foolishly, allowed comments now)
I also made some little buttons that I’ll talk about more in the other site update post I’m doing. They’re simple and not what I’m gonna talk about mostly. A small gif and a static ver ‘cus we’re all collecting them now like pins.
Normally I try to do one of these posts after every game I beat but they all felt a little too short, or similar, to hold their own post so I basically stocked them???





And a vague mention, I didn’t beat it but I put a lot of time in to it so I have thoughts on it.


This will be quick and sweet honestly, here’s some things in Next Fest I tried! I didn’t try loads but I only have so much time!

Glyde The Dragon™ (Official Site)
Of course my biggest disappointment of Steam Next Fest is often that these demos disappear. I understand why, especially for Stardust Demon for example, as it’s a v0.0.2 build, but it’s always sad for the more complete demos to disappear.
More games are doing demos before release again which is nice, but still not a guarantee, so I’m glad Next Fest at least encourages it, for a short time.
Well, time to wait for most of these to come out in TBC!

tl;dr: Had a great time, actually managed to socialise more than last year where I was an awkward lump, saw creatures. It was good. I didn’t take as many photos this year, oops lol
IT WAS THAT TIME AGAIN. Two weeks ago. I was ill okay?
(The) Planet Crafter is an open world survival crafting game with base building elements while you work on terraforming a barren lifeless planet in to a lush world that supports complex life. So… elements of Factorio, Satisfactory and other games like them but in a more casual player friendly way. Yes I mean it that way on purpose, I’ve seen what insane things some of you do in Factorio and Satisfactory.
Don’t get me wrong I have been interested in those games but they’re… a lot! Possibly a little too much for me! Meanwhile Planet Crafter breaks down it’s end game point in to a simple thing for you to track, “Terraformation Index” which as it progresses unlocks blueprints to help you further that goal. This index is then broken down in to the global values for atmospheric oxygen, temperature, atmospheric pressure, and a few stages along the planet’s total biomass which all also have unique blueprints to unlock as well.
This builds the game’s loop:
Gradually building up your base while you do it.

Eventually your machines and goals become grander and grander as your require more energy, more space, and more resources. You even launch satellites in to space! Though I have a tip, they are tangible and don’t launch three at once, or do, it was funny and didn’t actually give any kind of penalty for doing so.

It’s an engaging loop honestly. Especially as I was suffering from concrud and just needed a relaxing game to push through it (and couldn’t pick up Paper Mario TTYD for the Switch ‘cus I didn’t want to give it to my relatives ‘cus I had to get it sent to theirs). That said I do have some criticisms.
There’s only one map. While you can choose your starting point it doesn’t really change much once you’ve played once ‘cus you have a rough idea of where things are. Now there are spoiler reasons having a single map works here, but those spoiler pieces are effectively set pieces and can be moved around where needed. It would be neat to have at least a few handful of maps (not even be procedurally generated!) so that there is more incentive beyond challenging yourself to replay the game, especially given you can get all (at time of writing) 55 achievements on a single play-through, I know I did!

If it is an issue with spoiler reasons, then maybe have those new maps unlock on clearing the game. However the game is recently past 1.0 and they’re still working on the game (I got it just after they added explosives in 1.0.3) so maybe this is a consideration Miju Games already have.
We’re also thinking about DLC, like new planets to explore, but that will take a little more time.
From news post: Thank you for an amazing 1.0 launch!
Oh, guess they are!
A few of the machines to automate resource collection actually come along later than you expect because of how slow some of the terraforming factors increase. As a repeat player now I’d know to focus more on that factor to get access to the ore extractor sooner, but on a first time play it’s very easy to fall in to the trap of focusing on oxygen and heat. That’s a rookie mistake, easy enough to not repeat the same mistake later.
However automation of getting those items from A to B comes a lot later in the game with some pretty intense requirements, so because I was used to just lugging myself around I hadn’t even bothered to check out drones worked until I went to get the achievement and realise I was shooting myself in the foot for the latter half of the game because there was no steering, other than an achievement, really to try using them. A lot of other resource gathering and base building games would have some rudimentary automation at this point, usually conveyor belts, so some kind of “dumb” but cheap way to move items before the attentive drones that can easily work out how to move items without a set path, that way you’re primed for the better automation later.
Speaking of automation, there’s no indication that ore extractors at certain points on the map can extract specialist items there until you have at least T3 level of mapping. The base extractor literally just says “Automatically extracts ores from the ground” and an improvement to that literally will make that obvious would be to add on to the end “can extract some rarer ores in specific locations”. It doesn’t tell you where it can do that but it would incentive the player to go “wow there’s a lot of sulfur here, I wonder if the ore extractor would pull more sulfur here?”. Even the final upgrade doesn’t make this clear, “Extracts any ore from the ground depending on the user’s selection.” is incorrect, because there are ores that you need to specifically place the extractor for it to collect those ores, which again could just be fixed by just tweaking the wording to “Extracts a specific ore from the local area depending on the user’s selection.” because it still retains that “okay there’s certain ores that need this item in those locations and not next door to my base” ‘cus trust me unless you’ve built your base somewhere weird, the extractor is not gonna be digging up uranium at your base.
For some reason, of the three biomass categories, insects takes a long time to build up and kind of stifles you TI for a little while, and the satellite to boost it’s rate is locked behind resources you probably don’t want to shoot off in to space. Plants go pretty quick, as do the non-insect animals (fish/amphibians/mammals), but insects are so slow in that regard that it meant it took a while for for me to get some of the animal related structures I needed. One could argue “rookie mistake” again but I don’t think it completely was as I think on a repeat play-through I’d be doing the same desperate search for an “uncommon larvae” to try to get my insect biomass going ‘cus common larvae were pointless at that moment in time as even with my plant output I’d reached insect stage significantly before I unlocked the Butterfly Dome that would’ve made common larvae worthwhile.
That all said, it is still a game I enjoyed a lot and typing all this out I’m still thinking of doing a second playthrough now I’m familiar with the game’s mechanics. But also now I’m well I have to put my time in to other things, like art, catching up on my Obsidian journal, and typing up that Confuzzled recap, y’know. Not base builder things.
It also gave me the itch to play No Man’s Sky again due to it’s similar base building style, except that would be a lot more of a play-through than a maximum of 48.4 hours that a rookie run of The Planet Crafter took :V
I did think my final base was pretty though. A mess, but pretty!

So in-between Confuzzled badge coms I was doing quick game clears. I.e. games I could just put a short amount of time in to with each session, ‘cus that way I didn’t go completely nose to the grindstone when doing the comms!
Sonic Robo Blast 2 Kart
Like I’ve known people were playing this forever ago, but with the release of Dr. Robotnik’s Ring Racers I figured I’d finally give it a try, and I found out all the tracks give medals for doing decently against ghost data so suddenly this became a game with a clearable state beyond just doing time trials. Not played online though but I’d be trounced.
I did after this give DrRRR a try but it’s just so many buttons my head did not like it, maybe I’ll come back to it later but for now I’m good.
Vampire Survivors: Operation Guns
Ha ha, contra go brrrrrrrrr 🙂 Of course we all know the real reason to get this DLC


:3