This will be quick and sweet honestly, here’s some things in Next Fest I tried! I didn’t try loads but I only have so much time!
For some reason entering the game it lost my resolution settings and ended up in a weird windowed full screen (as I set it to windowed on the main menu). The controls are alright though it does feel a little clunky for the fact it wants to be a precision platformer, which is a pity. I feel off early on enough times to be completely turned off by continuing, but still, there’s a decent concept here and I hope the devs refine it.
Yeah I ain’t going up there
Also when I quit to main menu it reset to full screen again :V
Glyde The Dragon™ (Official Site)
So this game is clearly inspired by Spyro, there’s absolutely no doubt about that.
Though it certainly has a lot more serious story to the intro than the original Spyro trilogy ever did. That said the demo clearly takes place on an area after the first major boss because you get this lovely animated intro setting the plot… and then an opening gameplay cutscene that’s completely unrelated to it other than Glyde currently can’t fly, that’s fine though it is a demo and I understand they probably wanted to leave as much of the open plot off it so players can just try it out. It was a little jarring though haha
The game runs pretty smooth but it did weirdly hitch every time I did a new animation… I’ll chalk that up to in development demo issues, because otherwise it honestly played how it expected, you run around as a dragon and instead of a dragonfly you have a little wisp called “wing” who will collect items etc… with an hack-and-slash style system for fighting??? I wasn’t expecting to get in game ratings like I was playing Devil May Cry! You also have health instead of Spyro’s (or Crash Bandicoot’s tbh) hit system
Though audio balancing still needs tweaking, poor Voltraz was being drowned out by the waterfall behind him, Gylde wasn’t so absolutely just Voltraz’s lines being too quiet. It’s in development so I imagine they’re still tweaking that! But overall the sound design is pretty good, music flowing in to each area without sounding out of place. The demo area looked good and relied on stylisation over fidelity, which is always a good point in my book.
There’s also a decent variety on the dragons, which absolutely feel partially inspired by various dragons in media, though the names gave me a WoW vibe, but I’m not complaining. It’s nice to have these as dragons in the world though and not just Spyro’s “oop you rescued me! *disappears*”
Here’s to hoping they hit their goal ‘cus I barely touched the demo apparently (2%… despite playing for over an hour) and they’re still going on Kickstarter (almost there!)
I had played the game enough to at least unlock an elemental form for Glyde and suddenly that UI in the bottom left made a lot more sense. There’s absolutely a lot of potential here and I’m excited to see more of it once it hits funding (because I think it might!)
The size of the demo means I’ll absolutely be coming back to this
The music was also good to vibe to too! That all said maybe don’t have white enemies on white backgrounds?
The game is also gorgeous, the art team had done fantastic work and I had to not get too distracted looking at all the details in the scenery.
Also there’s this creature
It is cute though!
You can barely see it here, but you can have heterochromia! So I made this dino pal based off my hedgehog but I was being dumb about the options and got the colours backwards OOPS
The demo of what I played (it sadly can’t save) was pretty cute but also fairly tutorial heavy. This isn’t a bad thing, it’s just a point that unlike some other games with similar mechanics, Amber Isle doesn’t just want to make sure you get the mechanics but also slowly feeds them to you so that you’re just swamped with mechanics immediately. But it does early on pose the hardest question… what to name your shop
So many people would take literal hours to decide this question. But overall it’s cute! I love the dino designs and I also enjoy the resource gathering, it’s absolutely got on my wishlist!
Other than that it does add in mechanics on an in-game season basis. The demo covers all levels in summer and the first set in autumn that added a new mechanic. Neat!
Of course my biggest disappointment of Steam Next Fest is often that these demos disappear. I understand why, especially for Stardust Demon for example, as it’s a v0.0.2 build, but it’s always sad for the more complete demos to disappear.
More games are doing demos before release again which is nice, but still not a guarantee, so I’m glad Next Fest at least encourages it, for a short time.
Well, time to wait for most of these to come out in TBC!